Classes

Fourteen classes are open to adventurers in Norrath. Find out more about each below.
  • Bard: Bards are the jack-of-all-trade of Norrath. While playing magical songs, a bard can fight, heal, charm, damage, run fast and so much more. Bards were created for grouping and make an exceptional addition to any group.

  • Beastlord: Shadows of Luclin expansion only. The Beastlord uses both attack and magic skills. They get the skill to summon a pet that can follow from zone to zone. They are powerful fighters and their pets are the most powerful of all the pet users.

  • Cleric: Clerics are the masters of healing and resurrection, unchallenged by any class of the same level. Between their all-important healing spells and armor class / hit point buffs, clerics are a welcomed and much needed addition to any group.
  • Druid: Druids are a priest class. Calling upon nature they can heal but they also have powerful damage spells like fire and lightning. Because of their healing, damage and evacuation abilities, druids are always welcomed in groups, but through the use of kiting, many prefer soloing.

  • Enchanter: Enchanter spells focus on manipulation of the mind, and this mental acuteness gives them more spells than any other class. With spells like Clarity and Charms it's no wonder that Enchanters are sought after by groups all over Norrath.

  • Magician: Mages are the masters of summoning and because of this are truly never alone. They possess the power to summon a minion from the elemental planes (Air, Earth, Fire & Water) to aide them. Mages work well in groups but can also solo with one of their pets.

  • Monk: Monks are the masters of body and mind and use these tactics to defeat their enemies. Because of this they have the ability to deal out great amounts of damage without the aid of weapons or heavy armor. Monks make terrific group members and are often sought after as pullers.

  • Necromancer: Necromancers are the masters of the dead, reaching beyond the bounds of the grave to magically manipulate their dark minions. With the ability to command an undead being the Necromancer makes an impressive group member but they can also solo most effectively.

  • Paladin: Paladins are the champions of their deities and heroes of all that is good and just. Part warrior and part cleric they gain their spell casting abilities directly from their god along with a special ability "Lay on Hands." Because of their ability to fight and heal, Paladins make excellent group members.

  • Ranger: Rangers are in tune with nature and as such share the spirit of the druids. With many druidic spells at their disposal they are also fierce warriors, and exceptional with the bow. Rangers are excellent group members and are often used to track, pull or heal in the down time, however; they can also solo as they have the ability to buff and heal themselves.

  • Rogue: Rogues deal out more damage in fights then any of the other melee classes. Between their backstabs and ability to duel wield fast and poisoned weapons their enemies need to watch out. Rogues are strictly a group based. They are often sought after for their ability to pick locks, sneak and hide.

  • Shadow Knight: Shadow Knights are the evil counterparts to Paladins. Part warrior and part necromancer, these evil knights use the powers of the undead to aid them in their battle against the forces of good. Shadow Knights work best in group combat but through the use of a pet and their dark magic can solo.

  • Shaman: Shaman or witch doctors as they are sometimes called are the priests of the lesser-advanced races. Shamans have some of the best buff spells in all of Norrath. Their spells compliment a variety of classes and are always useful. Shaman are equally effective in groups and soloing using the kiting method.

  • Warrior: Warriors are a very straightforward class. They are the tanks and as such can deal out and absorb tremendous amounts of damage. This is an exceptional class for people just starting out or who prefer low maintenance characters. Warriors are strictly a group class.

  • Wizard: Wizards are the undisputed masters of magical damage. With the most powerful direct damage spells at their disposal it's no wonder that so many enemies quickly fall at their feet. While wizards can solo, they are best used in groups because of mana downtime.

  • Class Name Progression Chart: After level 50, all classes get their names changed. To see this progression from level 51 on, see our Class Name Progression Chart.

Source: www.PlanetEverQuest.com 

 

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