Classes
Fourteen classes are open to adventurers in
Norrath. Find out more about each below.
- Bard:
Bards are the jack-of-all-trade of Norrath. While playing
magical songs, a bard can fight, heal, charm, damage, run
fast and so much more. Bards were created for grouping and
make an exceptional addition to any group.
- Beastlord:
Shadows of Luclin expansion only. The Beastlord uses both
attack and magic skills. They get the skill to summon a pet
that can follow from zone to zone. They are powerful fighters
and their pets are the most powerful of all the pet users.
- Cleric:
Clerics are the masters of healing and resurrection, unchallenged
by any class of the same level. Between their all-important
healing spells and armor class / hit point buffs, clerics
are a welcomed and much needed addition to any group.
- Druid:
Druids are a priest class. Calling upon nature they can heal
but they also have powerful damage spells like fire and lightning.
Because of their healing, damage and evacuation abilities,
druids are always welcomed in groups, but through the use
of kiting, many prefer soloing.
- Enchanter:
Enchanter spells focus on manipulation of the mind, and this
mental acuteness gives them more spells than any other class.
With spells like Clarity and Charms it's no wonder that Enchanters
are sought after by groups all over Norrath.
- Magician:
Mages are the masters of summoning and because of this are
truly never alone. They possess the power to summon a minion
from the elemental planes (Air, Earth, Fire & Water) to
aide them. Mages work well in groups but can also solo with
one of their pets.
- Monk:
Monks are the masters of body and mind and use these tactics
to defeat their enemies. Because of this they have the ability
to deal out great amounts of damage without the aid of weapons
or heavy armor. Monks make terrific group members and are
often sought after as pullers.
- Necromancer:
Necromancers are the masters of the dead, reaching beyond
the bounds of the grave to magically manipulate their dark
minions. With the ability to command an undead being the Necromancer
makes an impressive group member but they can also solo most
effectively.
- Paladin:
Paladins are the champions of their deities and heroes of
all that is good and just. Part warrior and part cleric they
gain their spell casting abilities directly from their god
along with a special ability "Lay on Hands." Because
of their ability to fight and heal, Paladins make excellent
group members.
- Ranger:
Rangers are in tune with nature and as such share the spirit
of the druids. With many druidic spells at their disposal
they are also fierce warriors, and exceptional with the bow.
Rangers are excellent group members and are often used to
track, pull or heal in the down time, however; they can also
solo as they have the ability to buff and heal themselves.
- Rogue:
Rogues deal out more damage in fights then any of the other
melee classes. Between their backstabs and ability to duel
wield fast and poisoned weapons their enemies need to watch
out. Rogues are strictly a group based. They are often sought
after for their ability to pick locks, sneak and hide.
- Shadow
Knight: Shadow Knights are the evil counterparts to
Paladins. Part warrior and part necromancer, these evil knights
use the powers of the undead to aid them in their battle against
the forces of good. Shadow Knights work best in group combat
but through the use of a pet and their dark magic can solo.
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- Class
Name Progression Chart: After level 50, all classes
get their names changed. To see this progression from level
51 on, see our Class Name Progression Chart.
Source: www.PlanetEverQuest.com
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