Races


There are fourteen varied races to be in EverQuest, which are explained in more detail below.

 

  • Barbarian: Powerful folk of the North, these fierce Warriors, Shaman & Rogues are followers of The Tribunal. These inhabitants of the frigid plains of Everfrost are some of the most fearsome on Norrath.

  • Dark Elf: Sadistic, cruel and exceptionally intelligent, Dark Elves are perhaps the most dreaded race in all of Norrath. Created by Innoruuk from the bodies of the ancient High Elf King and Queen, they hate and are hated by most other races, especially other elves.

  • Dwarf: Brell Serilis created the Dwarves to live in the underground city of Kaladim. Due to their high dexterity and strength, they make fierce warriors, clerics, rogues and paladins.

  • Erudite: Created by Mithaniel Marr and Erolissi Marr, the Erudites are the most intelligent and magically powered race in all of Norrath. Because they are so intellectually strong, most Erudites are physically weak.

  • Gnome: Because of their self-imposed dependence on clockwork machines to do their tedious work, Gnomes generally lack physical strength and wisdom. They do however make up for that with high intelligence, dexterity and agility.
  • Half-Elf: Born of both Human and Wood Elf blood, the Half Elves have the ability of starting their lives in one of three cities. While they are are at home in Freeport, Qeynos and Kelethin, they are not overly loved in any one of the three.

  • Halfling: One of the three small races, Halflings live in Rivervale, far from their cousins the Gnomes and Dwarves. Possessing a naturally high Wisdom, Dexterity and Agility, which allows them to take on the professions of Cleric, Druid, Rogue or Warrior.

  • High Elf: Created by Tunare, the High Elves are the most regal (and arrogant) of all the elves. Living in Felwithe, many within this race will become spell casters or clerics due to their naturally high wisdom and intelligence.

  • Human: Humans are the balanced race. They have no one significant statistic and can do many things well. They can be any class in Norrath, save Shaman and before the lost continent of Kunark was found, they were believed to be the only race capable of being monks.

  • Iksar: Having been outcast and forced to hide on the lost continent for so many years, the Iksar despise all other races, including other evil races. Reptilian in appearance, its often hard for those of other races to distinguish one Iksar from the other.

  • Ogre: Physically the strongest of all Norrath's races, the Ogre is naturally a warrior-based race. With such immense strength though comes a lack of intelligence or even great wisdom. Doomed by the Gods, Ogres are fated to be eternally stupid.

  • Troll: Gifted with the ability to naturally regenerate their high hit points and exceptionally high strength, Trolls make wonderful fighters.

  • Vah Shir: The Vah Shir are a race of noble cat people that were wiped off Odus and deposited on Luclin many years ago in the test of a great weapon by the Erudites. Vah Shir have the ability to be warriors, rogues, shamans, beastlords, and bards. The Vah Shir are found on the moon of Luclin, and can only be played by those who have the expansion.

  • Wood Elf: Because they are so attuned to the wilds, Wood Elves make wonderful bards, warriors, druids and most especially rangers. Like the High Elves they do not get along with their cousins the Dark Elves.

 


Mystical Lightfighers of EverQuest - A Guild on the Morell-Thule Server